Econ in the News: Real Money, Virtual Economies
With the rise of MMORPGs (Massively multiplayer online role-playing games) in recent years, revenue models have shifted from one-time sale of physical games to in-game purchasing, either in addition to buying the game upfront or in a “freemium” model, which allows basic gameplay free of charge but unlocks items or additional gameplay in return for real money. This … More Econ in the News: Real Money, Virtual Economies









